

NEW YORK CITY, June 9, 2023 /PRNewswire/ — According to Technavio, the global metaverse in entertainment market dimension is approximated to expand by USD 33,323.31 million from 2022 to 2027. The marketplace is approximated to expand at a CAGR of 9.07% throughout the projection duration. Additionally, the development energy will certainly increase. The United States And Canada will certainly make up 33% of the marketplace’s development. This record likewise uses a 5-year historic (2017-2021) information estimate of market dimension, division, and also area. For even more understandings on the marketplace share of numerous areas –Request a sample report
Qualitative and also measurable evaluation of suppliers has actually been performed to assist customers recognize the broader company atmosphere along with the toughness and also weak points of crucial market gamers. Information is qualitatively assessed to classify suppliers as pure play, category-focused, industry-focused, and also expanded; it is quantitatively assessed to classify suppliers as leading, leading, solid, tentative, and also weak. The Negotiating Power of Purchasers & Providers and also the Danger of New Entrants, Competition, and also Replacements have actually likewise been assessed and also ranked in between LOW-HIGH to supply an alternative sight of market favorability.
Locate Technavio’s Exclusive Evaluation of Rate Level Of Sensitivity, Fostering Lifecycle, Client Acquisition Basket, Fostering Fees, and also Acquisition Standard
- Among the core parts of the client landscape is cost level of sensitivity, an evaluation of which will certainly assist firms fine-tune advertising approaches to get an affordable benefit.
- One more crucial element is cost level of sensitivity vehicle drivers (acquisitions are uniform, the acquisition is a crucial price to customers, and also high quality is trivial), which vary in between LOW and also HIGH.
- Additionally, market fostering prices for all areas have actually been covered.
The metaverse in enjoyment market record likewise uses details on the urgency of inputs, R&D, CAPEX, innovation, and also items of 15 suppliers listed here –
Animoca Brands Corp. Ltd., FIGHT INFINITY, Decentraland, Legendary Gamings Inc., Gamefam Inc., Hungama Digital Media Home Entertainment Pvt. Ltd., Meta Operatings Systems Inc., NFT Worlds, Niantic Inc., Nolan Consulting Ltd., NVIDIA Corp., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp., Scuti.AI LLC, Skies Mavis, SportsIcon Inc., Tencent Holdings Ltd., and also Zilliqa Research Study Pte. Ltd.
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Metaverse in enjoyment market – Division analysis
Sector summary
Technavio has fractional the marketplace based upon end-user (movie manufacturing, songs tags, OTT systems, tv broadcasters, and also others) and also element (equipment, software program, and also solutions).
- The marketplace share development by the movie manufacturing section will certainly be substantial throughout the projection duration. Metaverse is anticipated to change the movie market. It will certainly likewise transform the film-viewing experience, as virtual reality innovation will certainly be utilized to connect within this atmosphere. Scenes fired in the real life will certainly be forecasted onto the metaverse utilizing characters, which will certainly minimize the demand for a real-time place, staff, and also filmmaking tools. These elements, consequently, add to the development of the section throughout the projection duration.
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Metaverse in the enjoyment market – Market characteristics
Trick element driving market development
- The expanding fostering of AR/VR video gaming by people drive the marketplace development.
- AR video gaming makes it possible for customers to play video games in any type of atmosphere. It gives a substitute atmosphere via equipment items and also software application to offer customers an online experience.
- Making use of AR gadgets such as clever glasses is anticipated to enhance throughout the projection duration due to the climbing recognition concerning AR video gaming.
- As an example, firms such as Sony, Microsoft, and also Vuzix are establishing clever glasses utilizing 3D innovations for the video gaming industry.
- Therefore, such elements sustain the development of the worldwide market throughout the projection duration.
Leading patterns affecting the marketplace
- The climbing fostering of on-line video gaming is an arising fad affecting market development.
- Metaverse gives an immersive aesthetic experience with the assistance of arising innovations, consisting of blockchain, IoT, and also 3D visualization.
- The enhancing use sophisticated video gaming innovations, transforming customer enjoyment options, and also climbing revenue degrees drive the development of the on-line video gaming market.
- Furthermore, enhanced web connection boosts the variety of gamers worldwide.
- Such elements will certainly sustain the development of the marketplace throughout the projection duration.
Significant difficulties preventing market development
- Personal privacy and also safety and security worries are difficulties preventing market development.
- The metaverse accumulates and also refines huge quantities of information concerning customers and also their atmosphere, which develops personal privacy worries.
- Additionally, cyberpunks might have the ability to get to customers’ gadgets.
- Smart equipment utilized in the metaverse, such as clever glasses and also virtual reality headsets, can immediately evaluate and also refine the individual’s atmosphere.
- Such negative aspects might impede the development of the marketplace throughout the projection duration.
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Location summary
Based upon location, the worldwide metaverse in enjoyment market is fractional right into The United States And Canada, Europe, APAC, South America, and also Center East and also Africa. The record gives workable understandings and also approximates the payment of all areas to the development of the worldwide metaverse in enjoyment market.
- The United States And Canada is approximated to make up 33% of the development of the worldwide market throughout the projection duration. The development of this area is credited to elements such as the development of the enjoyment and also video gaming sectors. Significant enjoyment brand names are anticipated to integrate video gaming solutions right into their solution profiles and also purchase the growth of immersive video gaming and also enjoyment experiences. The development of interactive enjoyment systems and also the climbing concentrate on metaverse systems will certainly supply brand-new methods to produce web content. Therefore, such elements sustain the development of the marketplace in the area throughout the projection duration.
What are the crucial information covered in this metaverse in enjoyment market record?
- CAGR of the marketplace throughout the projection duration
- Thorough details on elements that will certainly drive the development of the metaverse in enjoyment market in between 2023 and also 2027
- Accurate evaluation of the dimension of the metaverse in enjoyment market and also its payment to the moms and dad market
- Precise forecasts concerning upcoming patterns and also adjustments in customer habits
- Development of the metaverse in enjoyment market throughout The United States And Canada, Europe, APAC, South America, and also Center East and also Africa
- A detailed evaluation of the marketplace’s affordable landscape and also thorough details concerning suppliers
- Detailed evaluation of elements that will certainly test the development of metaverse in enjoyment market suppliers
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Relevant Records:
The metaverse market is approximated to expand at a CAGR of 40.06% in between 2022 and also 2027. The dimension of the marketplace is anticipated to enhance by USD 1,152.35 billion. This record thoroughly covers market division by gadget (virtual reality or AR gadgets and also calculating gadgets), element (equipment, software program, and also solutions), and also location (The United States And Canada, Europe, APAC, South America, and also Center East and also Africa). The climbing customer fostering of on-line video gaming is an arising fad out there.
The dimension of the metaverse market in finance is approximated to expand at a CAGR of 21.33% in between 2022 and also 2027. The dimension of the marketplace is anticipated to enhance by USD 107.06 billion. This record thoroughly covers element (software and hardware), end-user (broker agent companies, financial investment financial institutions, business financial institutions, and also others), and also location (APAC, The United States And Canada, Europe, Center East and also Africa, and also South America). The assimilation with virtual reality and also AR systems is especially driving the metaverse market in financing development.
Metaverse In Home Entertainment Market Range |
|
Record Protection |
Information |
Base year |
2022 |
Historical duration |
2017-2021 |
Projection duration |
2023-2027 |
Development energy & CAGR |
Speed Up at a CAGR of 9.07% |
Market development 2023-2027 |
USD 33,323.31 million |
Market framework |
Fragmented |
YoY development 2022-2023 (%) |
7.99 |
Regional evaluation |
The United States And Canada, Europe, APAC, South America, and also Center East and also Africa |
Carrying out market payment |
The United States And Canada at 33% |
Trick nations |
United States, Canada, China, UK, and also Germany |
Affordable landscape |
Leading Suppliers, Market Positioning of Vendors, Affordable Techniques, and also Sector Threats |
Trick firms profiled |
Animoca Brands Corp. Ltd., FIGHT INFINITY, Decentraland, Legendary Gamings Inc., Gamefam Inc., Hungama Digital Media Home Entertainment Pvt. Ltd., Meta Operatings Systems Inc., NFT Worlds, Niantic Inc., Nolan Consulting Ltd., NVIDIA Corp., OverActive Media Corp., Qualcomm Inc., Queppelin, Roblox Corp., Scuti.AI LLC, Skies Mavis, SportsIcon Inc., Tencent Holdings Ltd., and also Zilliqa Research Study Pte. Ltd. |
Market characteristics |
Moms and dad market evaluation, Market development inducers and also challenges, Fast-growing and also slow-growing section evaluation, COVID-19 influence and also recuperation evaluation and also future customer characteristics, Market problem evaluation for projection duration. |
Modification province |
If our record has actually not consisted of the information that you are trying to find, you can connect to our experts and also obtain sectors personalized. |
Tabulation
1 Exec Recap
- 1.1 Market summary
- Display 01: Exec Recap – Graph on Market Summary
- Display 02: Exec Recap – Information Table on Market Summary
- Display 03: Exec Recap – Graph on Global Market Features
- Display 04: Exec Recap – Graph on Market by Location
- Display 05: Exec Recap – Graph on Market Division by End-user
- Display 06: Exec Recap – Graph on Market Division by Part
- Display 07: Exec Recap – Graph on Step-by-step Development
- Display 08: Exec Recap – Information Table on Incremental Development
- Display 09: Exec Recap – Graph on Supplier Market Positioning
2 Market Landscape
- 2.1 Market community
- Display 10: Moms and dad market
- Display 11: Market Features
3 Market Sizing
- 3.1 Market meaning
- Display 12: Offerings of suppliers consisted of out there meaning
- 3.2 Market section evaluation
- Display 13: Market sectors
- 3.4 Market overview: Projection for 2022-2027
- Display 14: Chart on Worldwide – Market dimension and also projection 2022-2027 ($ million)
- Display 15: Information Table on Global – Market dimension and also projection 2022-2027 ($ million)
- Display 16: Chart on Global Market: Year-over-year development 2022-2027 (%)
- Display 17: Information Table on Global Market: Year-over-year development 2022-2027 (%)
4 Historic Market Dimension
- 4.1 Worldwide metaverse in enjoyment market 2017 – 2021
- Display 18: Historic Market Dimension – Information Table on Global metaverse in enjoyment market 2017 – 2021 ($ million)
- 4.2 End-User Sector Evaluation 2017 – 2021
- Display 19: Historic Market Dimension – End-User Sector 2017 – 2021 ($ million)
- 4.3 Part Sector Evaluation 2017 – 2021
- Display 20: Historic Market Dimension – Part Sector 2017 – 2021 ($ million)
- 4.4 Location Sector Evaluation 2017 – 2021
- Display 21: Historic Market Dimension – Location Sector 2017 – 2021 ($ million)
- 4.5 Nation Sector Evaluation 2017 – 2021
- Display 22: Historic Market Dimension – Nation Sector 2017 – 2021 ($ million)
5 Five Forces Evaluation
- 5.1 5 pressures recap
- Display 23: 5 pressures evaluation – Contrast in between 2022 and also 2027
- 5.2 Negotiating power of customers
- Display 24: Chart on Negotiating power of customers – Influence of crucial elements 2022 and also 2027
- 5.3 Negotiating power of vendors
- Display 25: Haggling power of vendors – Influence of crucial consider 2022 and also 2027
- 5.4 Danger of brand-new participants
- Display 26: Danger of brand-new participants – Influence of crucial consider 2022 and also 2027
- 5.5 Danger of replacements
- Display 27: Danger of replacements – Influence of crucial consider 2022 and also 2027
- 5.6 Danger of competition
- Display 28: Danger of competition – Influence of crucial consider 2022 and also 2027
- 5.7 Market problem
- Display 29: Chart on Market problem – 5 pressures 2022 and also 2027
6 Market Division by End-user
- 6.1 Market sectors
- Display 30: Chart on End-user – Market share 2022-2027 (%)
- Display 31: Information Table on End-user – Market share 2022-2027 (%)
- 6.2 Contrast by End-user
- Display 32: Chart on Contrast by End-user
- Display 33: Information Table on Contrast by End-user
- 6.3 Movie manufacturing – Market dimension and also projection 2022-2027
- Display 34: Chart on Movie manufacturing – Market dimension and also projection 2022-2027 ($ million)
- Display 35: Information Table on Movie manufacturing – Market dimension and also projection 2022-2027 ($ million)
- Display 36: Chart on Movie manufacturing – Year-over-year development 2022-2027 (%)
- Display 37: Information Table on Movie manufacturing – Year-over-year development 2022-2027 (%)
- 6.4 Songs tags – Market dimension and also projection 2022-2027
- Display 38: Chart on Songs tags – Market dimension and also projection 2022-2027 ($ million)
- Display 39: Information Table on Songs tags – Market dimension and also projection 2022-2027 ($ million)
- Display 40: Chart on Songs tags – Year-over-year development 2022-2027 (%)
- Display 41: Information Table on Songs tags – Year-over-year development 2022-2027 (%)
- 6.5 OTT systems – Market dimension and also projection 2022-2027
- Display 42: Chart on OTT systems – Market dimension and also projection 2022-2027 ($ million)
- Display 43: Information Table on OTT systems – Market dimension and also projection 2022-2027 ($ million)
- Display 44: Chart on OTT systems – Year-over-year development 2022-2027 (%)
- Display 45: Information Table on OTT systems – Year-over-year development 2022-2027 (%)
- 6.6 Tv broadcasters – Market dimension and also projection 2022-2027
- Display 46: Chart on Tv broadcasters – Market dimension and also projection 2022-2027 ($ million)
- Display 47: Information Table on Tv broadcasters – Market dimension and also projection 2022-2027 ($ million)
- Display 48: Chart on Tv broadcasters – Year-over-year development 2022-2027 (%)
- Display 49: Information Table on Tv broadcasters – Year-over-year development 2022-2027 (%)
- 6.7 Others – Market dimension and also projection 2022-2027
- Display 50: Chart on Others – Market dimension and also projection 2022-2027 ($ million)
- Display 51: Information Table on Others – Market dimension and also projection 2022-2027 ($ million)
- Display 52: Chart on Others – Year-over-year development 2022-2027 (%)
- Display 53: Information Table on Others – Year-over-year development 2022-2027 (%)
- 6.8 Market chance by End-user
- Display 54: Market chance by End-user ($ million)
7 Market Division by Part
- 7.1 Market sectors
- Display 55: Chart on Part – Market share 2022-2027 (%)
- Display 56: Information Table on Part – Market share 2022-2027 (%)
- 7.2 Contrast by Part
- Display 57: Chart on Contrast by Part
- Display 58: Information Table on Contrast by Part
- 7.3 Equipment – Market dimension and also projection 2022-2027
- Display 59: Chart on Equipment – Market dimension and also projection 2022-2027 ($ million)
- Display 60: Information Table on Equipment – Market dimension and also projection 2022-2027 ($ million)
- Display 61: Chart on Equipment – Year-over-year development 2022-2027 (%)
- Display 62: Information Table on Equipment – Year-over-year development 2022-2027 (%)
- 7.4 Software application – Market dimension and also projection 2022-2027
- Display 63: Chart on Software application – Market dimension and also projection 2022-2027 ($ million)
- Display 64: Information Table on Software application – Market dimension and also projection 2022-2027 ($ million)
- Display 65: Chart on Software application – Year-over-year development 2022-2027 (%)
- Display 66: Information Table on Software application – Year-over-year development 2022-2027 (%)
- 7.5 Providers – Market dimension and also projection 2022-2027
- Display 67: Chart on Solutions – Market dimension and also projection 2022-2027 ($ million)
- Display 68: Information Table on Providers – Market dimension and also projection 2022-2027 ($ million)
- Display 69: Chart on Solutions – Year-over-year development 2022-2027 (%)
- Display 70: Information Table on Providers – Year-over-year development 2022-2027 (%)
- 7.6 Market chance by Part
- Display 71: Market chance by Part ($ million)
8 Client Landscape
- 8.1 Client landscape summary
- Display 72: Evaluation of cost level of sensitivity, lifecycle, client acquisition basket, fostering prices, and also acquisition requirements
9 Geographical Landscape
- 9.1 Geographic division
- Display 73: Chart on Market share by location 2022-2027 (%)
- Display 74: Information Table on Market share by location 2022-2027 (%)
- 9.2 Geographical contrast
- Display 75: Chart on Geographical contrast
- Display 76: Information Table on Geographic contrast
- 9.3 The United States And Canada – Market dimension and also projection 2022-2027
- Display 77: Chart on The United States And Canada – Market dimension and also projection 2022-2027 ($ million)
- Display 78: Information Table on The United States And Canada – Market dimension and also projection 2022-2027 ($ million)
- Display 79: Chart on The United States And Canada – Year-over-year development 2022-2027 (%)
- Display 80: Information Table on The United States And Canada – Year-over-year development 2022-2027 (%)
- 9.4 Europe – Market dimension and also projection 2022-2027
- Display 81: Chart on Europe – Market dimension and also projection 2022-2027 ($ million)
- Display 82: Information Table on Europe – Market dimension and also projection 2022-2027 ($ million)
- Display 83: Chart on Europe – Year-over-year development 2022-2027 (%)
- Display 84: Information Table on Europe – Year-over-year development 2022-2027 (%)
- 9.5 APAC – Market dimension and also projection 2022-2027
- Display 85: Chart on APAC – Market dimension and also projection 2022-2027 ($ million)
- Display 86: Information Table on APAC – Market dimension and also projection 2022-2027 ($ million)
- Display 87: Chart on APAC – Year-over-year development 2022-2027 (%)
- Display 88: Information Table on APAC – Year-over-year development 2022-2027 (%)
- 9.6 South America – Market dimension and also projection 2022-2027
- Display 89: Chart on South America – Market dimension and also projection 2022-2027 ($ million)
- Display 90: Information Table on South America – Market dimension and also projection 2022-2027 ($ million)
- Display 91: Chart on South America – Year-over-year development 2022-2027 (%)
- Display 92: Information Table on South America – Year-over-year development 2022-2027 (%)
- 9.7 Center East and also Africa – Market dimension and also projection 2022-2027
- Display 93: Chart on Center East and also Africa – Market dimension and also projection 2022-2027 ($ million)
- Display 94: Information Table on Center East and also Africa – Market dimension and also projection 2022-2027 ($ million)
- Display 95: Chart on Center East and also Africa – Year-over-year development 2022-2027 (%)
- Display 96: Information Table on Center East and also Africa – Year-over-year development 2022-2027 (%)
- 9.8 United States – Market dimension and also projection 2022-2027
- Display 97: Chart on United States – Market dimension and also projection 2022-2027 ($ million)
- Display 98: Information Table on United States – Market dimension and also projection 2022-2027 ($ million)
- Display 99: Chart on United States – Year-over-year development 2022-2027 (%)
- Display 100: Information Table on United States – Year-over-year development 2022-2027 (%)
- 9.9 UK – Market dimension and also projection 2022-2027
- Display 101: Chart on UK – Market dimension and also projection 2022-2027 ($ million)
- Display 102: Information Table on UK – Market dimension and also projection 2022-2027 ($ million)
- Display 103: Chart on UK – Year-over-year development 2022-2027 (%)
- Display 104: Information Table on UK – Year-over-year development 2022-2027 (%)
- 9.10 China – Market dimension and also projection 2022-2027
- Display 105: Chart on China – Market dimension and also projection 2022-2027 ($ million)
- Display 106: Information Table on China – Market dimension and also projection 2022-2027 ($ million)
- Display 107: Chart on China – Year-over-year development 2022-2027 (%)
- Display 108: Information Table on China – Year-over-year development 2022-2027 (%)
- 9.11 Canada – Market dimension and also projection 2022-2027
- Display 109: Chart on Canada – Market dimension and also projection 2022-2027 ($ million)
- Display 110: Information Table on Canada – Market dimension and also projection 2022-2027 ($ million)
- Display 111: Chart on Canada – Year-over-year development 2022-2027 (%)
- Display 112: Information Table on Canada – Year-over-year development 2022-2027 (%)
- 9.12 Germany – Market dimension and also projection 2022-2027
- Display 113: Chart on Germany – Market dimension and also projection 2022-2027 ($ million)
- Display 114: Information Table on Germany – Market dimension and also projection 2022-2027 ($ million)
- Display 115: Chart on Germany – Year-over-year development 2022-2027 (%)
- Display 116: Information Table on Germany – Year-over-year development 2022-2027 (%)
- 9.13 Market chance by location
- Display 117: Market chance by location ($ million)
10 Vehicle Drivers, Obstacles, and also Patterns
- 10.3 Influence of vehicle drivers and also difficulties
- Display 118: Influence of vehicle drivers and also difficulties in 2022 and also 2027
11 Supplier Landscape
- 11.2 Supplier landscape
- Display 119: Summary on Urgency of inputs and also Aspects of distinction
- 11.3 Landscape interruption
- Display 120: Summary on elements of interruption
- 11.4 Sector dangers
- Display 121: Influence of crucial dangers on company
12 Supplier Evaluation
- 12.1 Suppliers covered
- Display 122: Suppliers covered
- 12.2 Market positioning of suppliers
- Display 123: Matrix on supplier setting and also category
- 12.3 Animoca Brands Corp. Ltd.
- Display 124: Animoca Brands Corp. Ltd. – Summary
- Display 125: Animoca Brands Corp. Ltd. – Item / Solution
- Display 126: Animoca Brands Corp. Ltd. – Trick offerings
- 12.4 Decentraland
- Display 127: Decentraland – Summary
- Display 128: Decentraland – Item / Solution
- Display 129: Decentraland – Trick offerings
- 12.5 Legendary Gamings Inc.
- Display 130: Legendary Gamings Inc. – Summary
- Display 131: Legendary Gamings Inc. – Item / Solution
- Display 132: Legendary Gamings Inc. – Trick offerings
- 12.6 Gamefam Inc.
- Display 133: Gamefam Inc. – Summary
- Display 134: Gamefam Inc. – Item / Solution
- Display 135: Gamefam Inc. – Trick offerings
- 12.7 Hungama Digital Media Home Entertainment Pvt. Ltd.
- Display 136: Hungama Digital Media Home Entertainment Pvt. Ltd. – Summary
- Display 137: Hungama Digital Media Home Entertainment Pvt. Ltd. – Item / Solution
- Display 138: Hungama Digital Media Home Entertainment Pvt. Ltd. – Trick offerings
- 12.8 Meta Operatings Systems Inc.
- Display 139: Meta Operatings Systems Inc. – Summary
- Display 140: Meta Operatings Systems Inc. – Company sectors
- Display 141: Meta Operatings Systems Inc. – Trick offerings
- Display 142: Meta Operatings Systems Inc. – Sector emphasis
- 12.9 NFT Globes
- Display 143: NFT Worlds – Summary
- Display 144: NFT Worlds – Item / Solution
- Display 145: NFT Worlds – Trick offerings
- 12.10 Niantic Inc.
- Display 146: Niantic Inc. – Summary
- Display 147: Niantic Inc. – Item / Solution
- Display 148: Niantic Inc. – Trick offerings
- 12.11 OverActive Media Corp.
- Display 149: OverActive Media Corp. – Summary
- Display 150: OverActive Media Corp. – Company sectors
- Display 151: OverActive Media Corp. – Trick offerings
- Display 152: OverActive Media Corp. – Sector emphasis
- 12.12 Qualcomm Inc.
- Display 153: Qualcomm Inc. – Summary
- Display 154: Qualcomm Inc. – Company sectors
- Display 155: Qualcomm Inc. – Trick information
- Display 156: Qualcomm Inc. – Trick offerings
- Display 157: Qualcomm Inc. – Sector emphasis
- 12.13 Queppelin
- Display 158: Queppelin – Summary
- Display 159: Queppelin – Item / Solution
- Display 160: Queppelin – Trick offerings
- 12.14 Roblox Corp.
- Display 161: Roblox Corp. – Summary
- Display 162: Roblox Corp. – Item / Solution
- Display 163: Roblox Corp. – Trick offerings
- 12.15 Scuti.AI LLC
- Display 164: Scuti.AI LLC – Summary
- Display 165: Scuti.AI LLC – Item / Solution
- Display 166: Scuti.AI LLC – Trick offerings
- 12.16 Tencent Holdings Ltd.
- Display 167: Tencent Holdings Ltd. – Summary
- Display 168: Tencent Holdings Ltd. – Company sectors
- Display 169: Tencent Holdings Ltd. – Trick offerings
- Display 170: Tencent Holdings Ltd. – Sector emphasis
- 12.17 Zilliqa Research Study Pte. Ltd.
- Display 171: Zilliqa Research Study Pte. Ltd. – Summary
- Display 172: Zilliqa Research Study Pte. Ltd. – Item / Solution
- Display 173: Zilliqa Research Study Pte. Ltd. – Trick offerings
13 Appendix
- 13.1 Range of the record
- 13.2 Additions and also exemptions list
- Display 174: Additions list
- Display 175: Exemptions list
- 13.3 Money conversion prices for US$
- Display 176: Money conversion prices for US$
- 13.4 Study approach
- Display 177: Study approach
- Display 178: Recognition strategies used for market sizing
- Display 179: Info resources
- 13.5 Listing of acronyms
- Display 180: Listing of acronyms
Concerning United States
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